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18 Game Reviews

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Great game, but....

... did anyone else notice the irony in Steve Jobs dying 40+ times?

This game has prophetic powers. Next to die will be Facebook and Lady Gaga.

Nutcasenightmare responds:

The jokes were too soon.
Five-months-before-he-died too soon.

But yeah, after hearing the news, the realization I had included him dying in this game slapped me, and then I slapped me, and now everyone's going to slap me.

Acceptable, but not great.

I think that with some tweaks, this game could be quite interesting. However, as it stands, it doesn't really have anything that sets it apart from other games of the genre, and really, it's not really an easy game to play or enjoy.

However, due to the fact that the hard part (Getting the programming/art etc all done and working) is finished and acceptable, I'm giving you four stars. With some improvements to the gameplay it could go up to seven or maybe eight stars.

A little historically inaccurate, but still great!

A little correction here, Xeptic... At the Normandy landings, Americans were in the minority. The majority of soldiers at the landings came from the British Empire and it's colonies. China, India, Africa, Canada and Australia were all British colonies at this time, and as such, they provided so many soldiers for the D day landings that the number of American soldiers was paltry in comparison.

That's just me having a little bit of historian-nazism, kind of ironic, considering that nazism is what the whole game is about. Anyway, the visuals are pleasing and the silhouette style is very pretty and iconic. It's got a similar visual appearance to the propaganda posters that were plastered all over the world during the second world war, and I think that this is most appropriate.

Gameplay wise, it's a simple game, but a very challenging one. Knowing when to powerup and mortar is a skill that must be mastered to survive, and this adds a whole level of tactical thinking to the game which is very challenging. The controls are comfortable and quick to master, which is good, as it gets the player into the game with the minimum of "oh, what button was it to reload?..." and related fuss.

All in all a very enjoyable game, and aside from a few errors in your history, I thoroughly enjoyed it. Nine stars. Well done.

It's pretty, but that's about it.

Truly fantastic visuals. Don't change anything there, as it's damned impressive and would be hard to improve upon.

However, that's pretty much all the game has going for it. Aside from being pretty, there isn't much to be enjoyed here.

The first major issue is the controls. They're clunky, make aiming impossible, and are just plain bad.

The camera is annoying, particularly since enemies can move through walls. The camera tends to follow the enemy and leaves you unable to see anything other than Captain on the very edge of the screen and the enemy. This often means that you can't see where you're going, and are likely to fall down bottomless pits. Another point is that the camera's tendancy to zoom in meant that when I was jumping from ledge to ledge over bottomless pits, I tended to find that I was making a lot of blind 'leaps of faith', since I couldn't actually see where I was jumping to. I fell into a lot of bottomless pits this way. If you want your game to include pits, you should have a camera that makes it possible to achieve.

So really, other than the fact that the game is pretty, I don't find any other redeeming qualities. Unfortunately, a game is meant to be played, not looked at in an art gallery, so looks really are a secondary feature. The actual gameplay itself is the main aspect that you should really focus on.

It's a nice thought, but unfortunately, futile.

Although this game does have the distinct tang of do-gooders, I thought that it was quite an enjoyable little game that gave a very valid message.

However, the animation was a little inelegant, and the walking was far too slow to be taken seriously. I also doubt that simply playing a beat-em-up game online would actually change anyone's minds about smoking. If I was a smoker, I highly doubt that a game would change my mind on smoking where medical advice, health warnings and gory pictures of tobbacco infected lungs on the packets failed.

It's a nice thought, and I applaud you for trying, but unfortunately, it's a drop in the ocean that will sadly make little impact.

However, because I agree with your statement, and enjoyed the game, I'm going to give you eight stars.

Not bad, for a shootorial.

Not bad, for a shootorial.

You're working your way thought the shootorials on Kongregate.com, aren't you? You appear to have done this one quite well, although the background is rather dull, and a bird exploding when shot is a little bit far-fetched.

Some points to improve on.

A fun game with great visuals, great sound effects (basically copied from the real game itself) and a great concept, but I have a few suggestions that might help to improve this game.

I did notice a little 'problem' with the game whilst playing that made it ridicuously easy.... I found that if I stood with my back to my sentry, whilst standing in front of my dispenser, I could fire into the enemy base without stopping, and from the other end of the map. Any spies who came along would would sap the dispenser and then get blasted by the sentry. All in all, it was an invincible defence, and it kinda made the game a little dull.

To remedy this, instead of the map being just being one long, continuous flat plane, you could add multiple ledges to the map. This would make it difficult to fire right across the map from one end to the other. Secondly, you could make the shotgun's power decrease with range, or limit the shotgun's range to what is visible on screen.

If you were to make a sequel to this game, I would suggest a top-down "bird's eye view" camera, since side-scroller action tower defence-style games are rather bland, on the whole.

A final point - In a real game of TF2, you can hit spies whilst they are cloaked.

Not bad.

Erm... you guys DO know you can shoot with spacebar, right? (press and hold)

Anyway, this is a nice, simple game that I rather enjoyed playing for half an hour during my lunch break. The graphics, in particular, the background, seems a bit basic for my tastes, but other than that, it's a pretty decent game.

useful, but I'd like to see one addition.

As a gamer, myself, I would like to see an option for rolling several sets at once.

For example, my character shoots ten shots at an NPC. I require to roll ten D100s, which takes a little moment or two...

What I would like to see is an ability to make this machine roll all ten D100s, and give ten separate results, one for each roll.
At the moment, your calculator adds them all together.... Which is fine, for example, when rolling 3D6 damage or whatever, but not good for multiple separate rolls.

Anyway, six stars. With the addition of a multiple separate dice roller, I would happily give another one or two stars.

Proottalfain responds:

It could be made, but would be on another page. I'll take note and see if I add it or not. Actually I don't really see the point, you only have to push the button 10 times and write the result every time. The only difference with a separated thing would be that the 10 would appear in the same time.

BUG!

After I've pressed the second switch and walked through the second doorway, the game freezes, and won't load the next part.

Still, an impressive game. I love the smooth animations.

2darcadedatcom responds:

Thanks For Your help! I will fix it soon

I'm a student studying a 32-hour a week science course, and I have a 20-hour per week job. I don't have much free time, but I spend much of it animating, drawing, and studying martial arts. I will be posting my works up here for all to see very soon.

Age 35, Male

Student

Aberdeen Uni.

SCOTLAND!

Joined on 10/27/07

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